The brighter triangle in the centre of my plot shows the colours which can be reproduced by a standard CRT television or computer screen. The vertices have the colour-points of what are known as Rec.709 primaries. The colours accessible to a given display-device are known as its gamut.
Colours outside my triangle are said to be out-of-gamut for, and cannot be reproduced on, normal display screens (or even recorded in many common image file-formats). They are artificially desaturated in the plot above. Standard monitors are particularly incapable of reproducing saturated greens and turquoises. Mathematically, colours outside each edge of the triangle require a negative amount of light from the opposite primary. Clearly this doesn't make physical sense; what it means, essentially, is that the primaries defining the nearest edge themselves "contain" too much of the opposite primary colour.
I have taken great care to render my plot such that colours within the triangle will be displayed accurately on a PC with an sRGB-compliant monitor with white point set to 6500K whose brightness and contrast controls are properly set, assuming no (non-standard) system gamma control is in force.
For all its simple derivation from eye-response functions, the 1931 CIE chromaticity diagram is not perceptually uniform. That is to say the area of any region of the plot does not correlate at all well with the number of perceptually-distinguishable colours in that region. In particular, the vast area of green-turquoise inaccessible to televisions and monitors is not -quite- as serious as it appears.
Other colour-space coordinate systems and plots exist; examples include CIE 1976 u,v, also CIELUV, CIELAB... in general, by means of fairly abstract transforms these attempt to be more perceptually-uniform (with only limited success). Their use is fairly specialised. The simple and direct relation between CIE x,y and the eye-response functions probably accounts for its enduring popularity.
CREDIT:
http://www.techmind.org/colour/index.html